||
群体博弈研究中取得重要进展https://www.ebiotrade.com/newsf/2024-2/20240210063902448.htm
http://www.pubmedplus.cn/P/SearchQuickResult?wd=169c7ec3-f182-42bf-a17d-614f3c74ef0a
01. | Humans | 437 篇 | 51.051% |
02. | Male | 90 篇 | 10.514% |
03. | Female | 86 篇 | 10.047% |
04. | Child | 64 篇 | 7.477% |
05. | Adolescent | 60 篇 | 7.009% |
06. | Video Games | 58 篇 | 6.776% |
07. | Animals | 53 篇 | 6.192% |
08. | Learning | 44 篇 | 5.140% |
09. | Adult | 43 篇 | 5.023% |
10. | Cooperative Behavior | 39 篇 | 4.556% |
https://kns.cnki.net/kns8s/search?classid=WD0FTY92&kw=%E7%BE%A4%E4%BD%93%E5%8D%9A%E5%BC%88&korder=SU
https://fx.wanfangdata.com.cn/keytrends/detail?theme_name=%E7%BE%A4%E4%BD%93%E5%8D%9A%E5%BC%88
https://fx.wanfangdata.com.cn/keytrends/detail?theme_name=%E7%BE%A4%E4%BD%93%E5%8D%9A%E5%BC%88
(51)
(11)
(8)
(8)
(7)
(5)
(5)
(5)
(5)
(4)
学
https://fx.wanfangdata.com.cn/keytrends/detail?theme_name=%E7%BE%A4%E4%BD%93%E5%8D%9A%E5%BC%88
Archiver|手机版|科学网 ( 京ICP备07017567号-12 )
GMT+8, 2024-11-26 20:18
Powered by ScienceNet.cn
Copyright © 2007- 中国科学报社