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日本出的天才还是少, 大家同意不同意?

已有 7944 次阅读 2016-1-29 22:10 |系统分类:教学心得

技术可以 仿制,引进,然后一步一步改进、并控制成本和削减成本

科学与人文的发展更需要天才 - posted by Wang Jshiang

地址:http://blog.sciencenet.cn/blog-2649160-948229.html  此文

<https://en.wikipedia.org/wiki/Demis_Hassabis>


部分翻译:

DemisHassabis (生于197627) 是一个人工智能研究员、神经科学科研人员、电脑游戏设计师、和世界级的游戏运动员。Demis Hassabis在伦敦北部出生长大。他父亲是希腊族塞浦路斯人、母亲新加坡华人。国际象棋神童。Demis Hassabis达到了master standard an Elo rating 2300 (世界14岁以下第二高分,Judit Polgár 2335分,比Demis Hassabis4  )

16岁完成他的高中A-LevelS-Level 考试后,他开始在Bullfrog Productions工作,设计游戏。first level designing on Syndicate and then at 17 co-designing and lead programming on the classic game Theme Park, with the games designer Peter Molyneux.

在16岁完成他的高中A-Level 是提前了,而且开始了 设计游戏。
17岁  at 17 co-designing and lead programming 领头 编程 on the classic game 经典游戏 Theme Park.

主题公园Theme Park,一个著名的模拟游戏,卖出了几百万拷贝,并赢得了Golden Joystick Award,激发新一代management sim game风格。 Hassabis然后离开Bullfrog,在剑桥大学皇后学院学习计算机科学并于1997年以成绩优异毕业.  在运行科技公司数年后,Hassabis 返回学术界,并在2009获得他来自伦敦大学学院(UCL)认知神经科学博士学位。其后在Gatsby Computational Neuroscience Unit, UCL and as a visiting scientist jointly at MIT and Harvard继续神经科学和人工智能研究Hassabis 在世界智力运动会奥运会(被称为'Pentamind')游戏比赛破纪录获五次冠军,2003年从竞技比赛上退休。当时的被认为是世界上最好的全能游戏比赛选手。他是许多游戏包括国际象棋、Diplomacy将棋和扑克专家的高手。He has cashed at the World Series of Poker six times including in the Main Event.



Demis Hassabis (born 27 July 1976) is an artificial intelligence researcher, neuroscientist, computer game designer, and world-class gamer. Demis Hassabis was born and grew up in North London. He is of Greek Cypriot and Singaporean descent. A child prodigy in chess, Hassabis reached master standard at the age of 13 with an Elo rating of 2300 (at the time the second highest rated player in the world Under-14 after Judit Polgár who had a rating of 2335, and is 4 days older than Hassabis) and captained many of the England junior chess teams.

After completing his high school A-Level and S-level exams early at 16 he began his computer games career at Bullfrog Productions, first level designing on Syndicate and then at 17 co-designing and lead programming on the classic game Theme Park, with the games designer Peter Molyneux. Theme Park, a celebrated simulation game, sold several million copies and won a GoldenJoystick Award, and inspired a whole genre of management sim games. Hassabis then left Bullfrog to take up his place at Queens' College, Cambridge where he studied the ComputerScience Tripos graduating in 1997 with a Double First from the Computer Laboratory,University of Cambridge. After running technology companies for several years, Hassabis returned to academia to obtain his PhD in Cognitive Neuroscience from University College London (UCL) in 2009 and continued his neuroscience and artificial intelligence research as a Wellcome Trust Research Fellow at the Gatsby Computational Neuroscience Unit, UCL and as a visiting scientist jointly at MIT and Harvard.

Hassabis won the world games championship (called the'Pentamind') at the Mind Sports Olympiad a record five times,prior to his retirement from competitive play in 2003, and at the time wasregarded as the best all-round games player in the world. He is an expert player of many games including chess, Diplomacy, shogi and poker. He has cashed at the World Seriesof Poker six times including inthe Main Event.


Following his graduation from Cambridge, Hassabis worked as a lead AI programmer on the Lionhead Studios title Black &White beforefounding Elixir Studios in 1998, a London-based independentgames developer. He grew the company to 60 people,  其公司发展成60signing publishing deals with Eidos Interactive, Vivendi Universal and Microsoft, and was the executive designer ofthe BAFTA-nominated Republic: TheRevolution and Evil Genius games.

The release of Elixir's first game, Republic: TheRevolution, a highly ambitious and unusual political simulation game, was delayed several times. The final game was reduced from its original vision and greeted with lukewarm reviews, receiving a Metacritic scoreof 62/100. Evil Genius, a tongue-in-cheek Bond simulator, fared much better with a score of 77/100. In April 2005 the intellectual property and technology rights were sold to various publishers and the studio was closed.

Hassabis then left the video game industry, 离开游戏工业界 switching to cognitive neuroscience, 转向认知科学研究 in order to find inspiration from the brain for new algorithmic ideas for AI. Working in the field of autobiographical memory and amnesia he authored several influential papers. His most highly cited paper to date, published in PNAS, argued that patients with damage to their hippocampus, known to cause amnesia, were also unable to imagine themselves in new experiences. Importantly this established a link between the constructive process of imagination and the reconstructive process of episodic memory recall.

Based on these findings and a follow-up fMRI study, Hassabis developed his ideas into a new theoretical account of the episodic memory system identifying scene construction, the generation and online maintenance of a complex and coherent scene, as a keyprocess underlying both memory recall and imagination.

This work was widely covered in the mainstream media and was listedin the top 10 scientific breakthroughs of the year (at number 9) in any fieldby the journal Science.

Science 评为该年度10大科学突破之一。

Recently some of Hassabis' findings and interpretations have been challenged by other researchers. A paper by Larry R. Squire and colleagues reported a dissociation between hippocampal lesions and imagination deficits as well as between amnesia and imagination deficits. Furthermore, Squire and colleagues questioned whether the lesions of the patients tested by Hassabis and colleagues were restricted to the hippocampus. Recent studies support the original findings, although the debate is ongoing.

In 2011, 创建DeepMind Technologies,任CEOheco-founded and was CEO of  DeepMind Technologies, a London-based machine learning startup, specializing in building general-purpose learning algorithms.

In January 2014 DeepMind was acquired by Google fora reported £400 million (approximately $625 million), where Hassabis is now Vice President of Engineering leading their general AI projects.

In January 2016 DeepMind achieved an AI 'breakthrough' by beating the European Go champion.







https://blog.sciencenet.cn/blog-3000837-953360.html


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16 王毅翔 刘进平 蔡小宁 陈楷翰 刘学武 杨正瓴 宁利中 yxjwang Jshiang WTChenCU dulizhi95 linjie1019 gaoshannankai decipherer islandseeker guhanxian

该博文允许注册用户评论 请点击登录 评论 (24 个评论)

IP: 124.160.24.*   回复 | 赞 +1 [11]Hrrrli   2016-3-14 15:33
我儿是天才,六岁已能按自己发明的方法数到1000。还能按自己的方法读很长的数字:一亿万。
回复       希望日后 成才呀
2016-3-15 09:271 楼(回复楼主) 赞 +1 | 回复
IP: 219.99.99.*   回复 | 赞 +1 [10]guhanxian   2016-3-14 12:48
同意。

IP: 42.80.229.*   回复 | 赞 +1 [9]gaoshannankai   2016-1-30 12:48
按照人口比例,是不多,但是他资源太少,诺贝尔奖得了不少了
回复  很多天才 是 不需要 许多 资源 来支撑 的; 当然,童年 时 的环境 还是 重要的。
---- 大山里的天才 就可能 被 浪费了。
2016-1-30 13:031 楼(回复楼主) 赞 +1 | 回复
回复  Demis Hassabis 就 非常 聪明,
在16岁完成他的高中A-Level 后 是提前了,而且开始了 设计游戏。
17岁  at 17 co-designing and lead programming 领头 编程 on the classic game 经典游戏 Theme Park.
2016-1-30 13:052 楼(回复楼主) 赞 +1 | 回复
IP: 1.202.243.*   回复 | 赞 +1 [8]刘学武   2016-1-30 12:06
纵观人类历史,只要有资本主义市场的激励机制和科学的思维教育,任何地方的人的创新能力都不会弱的。同样的日本、欧洲和美国,同样的教育水平,和资本主义制度,按道理科学思维能力和资本主义激励都存在,为什么只有美国一枝独秀。按照因果关系分析,美国的医药定价可以很高,这给药制药业足够的激烈,远比日本和欧洲来的高。美国人人口只有3亿多,但是在医药支持占了全世界的45%。
相对于美国,中国缺乏的是更高的激励机制和科学的思维教育,教育很难有短期的改变,只能在激励上做文章:知识产权严格保护,药价可以提高很多,至少可以提高到房价的水平才对。
回复  我认为,天才 与 做好 工作是 两件事。许多 诺贝尔 奖 不是 天才 做出来的, 是好的科研人员。 诺贝尔 奖 其实 偶然 因素 起很大作用。

我们 间 的不同 可能是对于  << 天才>> 的定义不同。

另外是 黑人 出 音乐家、作家、政治家 等, 但基本没有 数学家。

在承认巨大的个体差异的前提下,种族间的生理不同,包括脑力不同,是不能否认的。
2016-1-30 12:181 楼(回复楼主) 赞 +1 | 回复
IP: 1.202.243.*   回复 | 赞 +1 [7]刘学武   2016-1-30 11:57
一百多年前生物医学领域就有日本人的大名了。近代,诺贝尔奖也有很多,发现他汀类药物最早就是日本人。CRISPR技术最早开拓者也是日本人。因为在医药行业,美国不管从那个方面看,比如收入,产出,支出都几乎占了全世界一半,所以美国医药激烈非常强,相对比日本就弱很多,所以创新药在日本不多是根据经济条件来的。但是不排除日本人到美国去研发新药。即使华人也在新药研制上有很多贡献,只是不在中国,而在美国,比如安进公司的最重要的一个新药(好像epo什么之类)就是华人研发出来的。
回复  我感觉 俄罗斯 就 产 天才。- 数学、音乐、科学  等 对于 抽象思维 要求 较高的 地方
2016-1-30 14:031 楼(回复楼主) 赞 +1 | 回复
IP: 27.18.84.*   回复 | 赞 +1 [6]李方和   2016-1-30 11:43
可电子游戏在中国大学的普及程度、痴迷程度及其练习强度,在世界应该是名列前茅的!
此外,中国行政人员卡拉我可的水平在全世界显然也是处于仙境行列的。
回复  行政人员 卡拉OK 水平   
2016-1-30 12:111 楼(回复楼主) 赞 +1 | 回复
IP: 1.202.243.*   回复 | 赞 +1 [5]刘学武   2016-1-30 11:14
一点也不少,在各个学科日本人基本和欧美平起平坐,而且是非常早的年代就开始了。
回复  举例 说明?
日本人他们自己说不行 如 Kanazawa
2016-1-30 11:351 楼(回复楼主) 赞 +1 | 回复
回复  他们的 创新制药 和 生物科技 也 落后 与 欧美:
地址:http://blog.sciencenet.cn/blog-2649160-948229.html  此
2016-1-30 11:362 楼(回复楼主) 赞 +1 | 回复
IP: 27.18.84.*   回复 | 赞 +1 [4]李方和   2016-1-30 11:11
和世界级的游戏运动员
-----------------------
建议从现在起制定遴选方案。中国应该并完全可以出一批世界级的游戏运动员。
回复  --中国 的 国际象棋 水平 不太好 吧 (虽然从我本人业余来看)  国际象棋 与 中国象棋 多数规则是一样的。国际象棋 水平 好的 是 犹太人 与 俄罗斯人 呀
2016-1-30 11:321 楼(回复楼主) 赞 +1 | 回复
回复  根据这里的理论:
地址:http://blog.sciencenet.cn/blog-2649160-948229.html  此
中国游戏运动员可能也不行, 当然 中国人口基数大。
犹太人 万里挑一的话
中国可以 一百万里挑一的。胜数大一些
2016-1-30 11:392 楼(回复楼主) 赞 +1 | 回复
IP: 49.74.155.*   回复 | 赞 +1 [3]蔡小宁   2016-1-30 10:49
有道理!
回复    
2016-1-30 10:531 楼(回复楼主) 赞 +1 | 回复
IP: 137.189.150.*   回复 | 赞 +1 [2]王毅翔   2016-1-30 10:23
从19世纪初开始  日本已经是 技术强国, 人口接近英国的两倍。
日本出的天才是少 是显而易见的。他们做的是 精工细活,与欧美比降低成本。
但是是在 新技术 时代,尤其 信息产业;明显落后了。
回复    
2016-1-30 10:241 楼(回复楼主) 赞 +1 | 回复
IP: 180.159.170.*   回复 | 赞 +1 [1]訚耀保   2016-1-29 22:46
是吗
回复    
2016-1-29 22:541 楼(回复楼主) 赞 +1 | 回复

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